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A Fisherman's Tale

Genres: Puzzle, Point & Click, Story Rich, Thriller, Adventure

Play modes: singleplayer, VRONLY

Release Date: 22-1-2019

Rating: 4.5/5

Developer: InnerspaceVR

steamwebsite

Our verdict

8/10

  • Difficulty: Easy
  • Players: 1
  • Playtime: 1–2 h

A Fisherman's Tale is a short VR-only puzzle adventure from InnerspaceVR. You play Bob, a little fisherman puppet who has to climb his lighthouse before a storm hits, and the twist is that the model lighthouse on your table contains a smaller you, and you are inside a bigger one. It suits VR owners who want a gentle, story-led evening rather than a hard puzzle gauntlet.

Players rate it Very Positive, with over 90 percent of about a thousand reviews in favour. Reviewers single out how well the scale and perspective puzzles use your hands in VR: reaching into the model to change the room around you is the standout trick. The narrator's mock-French voice and the storybook look get frequent praise, and tags lean toward surreal and dark humour.

The common caveat is length. Several players finished in about an hour, and some call it closer to a charming tech demo than a full puzzle game, wishing it pushed its mind-bending idea further. Movement is teleport-only. Buy it on sale if you own a headset and want one of the cleverest short VR experiences; skip it if you want a long, demanding puzzle run.

Pros

  • Nested lighthouse models let you reshape the room by reaching into a miniature
  • Hands-on VR interaction suits the scale-bending puzzles
  • Warm narration and storybook art carry the short tale

Cons

  • Many players finish in about an hour
  • Puzzles are gentle; some call it more demo than puzzle game
  • Teleport-only movement and VR headset required

About

From the Steam store page · View on Steam
Bend and twist reality in A Fisherman's Tale, the mind-bending VR puzzle adventure game in which being turned upside down and inside out is not merely a play on words.

Playing as Bob, a tiny fisherman puppet, you live alone in your tiny cabin, oblivious to the world outside. When your radio broadcasts a storm alert, you have to get to the top of the lighthouse and turn on the light! But as you try to leave your cabin with the help of some uncanny sidekicks, you realize what's waiting outside is not at all what you expected...
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